Profiler: Improved performance of rendering the CPU timeline view when viewing large captures. Multiplayer: Added Netcode for GameObjects 1.1.0. Multiplayer: Added Netcode for GameObjects 1.0.2. Web Platform: Project fails with "UnityEditor.BuildPlayerWindow+BuildMethodException" when building for the WebGL platform ( UUM-17658)ĢD: Improved the Auto Geometry generation speed.ĢD: The visibility tab now scrolls to the selected bone in the Skinning editor.Īnimation: Further improvements to animation job performance (esp. Universal RP: Shader compilation time is higher in 2021.3 than in 2020.3 ( UUM-17405) Universal RP: Materials scale incorrectly when changing the render scale in UniversalRenderPipelineAsset ( UUM-9865) Shader System: Shader variant build preparation does not scale ( UUM-3711) Shader System: "Sphere" GameObject doesn't get rendered when using "Unlit.Unlit_UsePass" Shader ( UUM-18980) Physics: Crash on SetupAxes when duplicating two or more GameObjects at a time ( UUM-13136) MacOS: Editor crashes on mono_arch_patch_callsite when entering the Play Mode ( UUM-10411) Asset - Database: Folder name is truncated when dot is used in the name ( UUM-7046)Īudio: Audio starts playing from the beginning when Undo/Redo Audio Source changes in Play Mode ( UUM-18551)
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